Assessment integration in serious games

Thomas Hainey*, Thomas M. Connolly, Yaëlle Chaudy, Elizabeth Boyle, Richard Beeby, Mario Soflano

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter

3 Citations (Scopus)

Abstract

Serious Games (SG) are developing a reputation with some educationalists as a useful supplementary approach for teaching and learning. Two important issues for SG application developers and educationalists are how the learning is assessed and how assessment is integrated into a SG application. This chapter presents the results of a systematic literature review on assessment integration in SG and highlights the state of the literature in this area by outlining important papers to act as a guide for educationalists tackling this important issue. This chapter defines assessment and discusses formative and summative assessment and embedded and external assessment. A discussion of traditional assessment approaches and assessment approaches in SG are presented along with a discussion of existing frameworks for the integration of assessment into a SG application. The chapter presents a number of examples of assessment in serious games.
Original languageEnglish
Title of host publicationGamification: Concepts, Methodologies, Tools, and Applications
PublisherIGI Global
Pages515-540
Number of pages26
Volume1-4
ISBN (Electronic)9781466682016
ISBN (Print)1466682000, 9781466682009
DOIs
Publication statusPublished - 2015
Externally publishedYes

ASJC Scopus subject areas

  • General Computer Science

Fingerprint

Dive into the research topics of 'Assessment integration in serious games'. Together they form a unique fingerprint.

Cite this