Abstract
Serious Games (SG) are developing a reputation with some educationalists as a useful supplementary approach for teaching and learning. Two important issues for SG application developers and educationalists are how the learning is assessed and how assessment is integrated into a SG application. This chapter presents the results of a systematic literature review on assessment integration in SG and highlights the state of the literature in this area by outlining important papers to act as a guide for educationalists tackling this important issue. This chapter defines assessment and discusses formative and summative assessment and embedded and external assessment. A discussion of traditional assessment approaches and assessment approaches in SG are presented along with a discussion of existing frameworks for the integration of assessment into a SG application. The chapter presents a number of examples of assessment in serious games.
Original language | English |
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Title of host publication | Gamification: Concepts, Methodologies, Tools, and Applications |
Publisher | IGI Global |
Pages | 515-540 |
Number of pages | 26 |
Volume | 1-4 |
ISBN (Electronic) | 9781466682016 |
ISBN (Print) | 1466682000, 9781466682009 |
DOIs | |
Publication status | Published - 2015 |
Externally published | Yes |
ASJC Scopus subject areas
- General Computer Science